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601. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Randy Wray wrote: Garviel Tarrant wrote: Much better solution would be to remove cyno's really. Much better solution would be to give them appropriate stats really. They don't need much more tbh, if they were all on the same power l...
- by Garviel Tarrant - at 2013.10.11 12:04:00
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602. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Teth Razor wrote: Suitonia wrote: Capqu wrote: Barrogh Habalu wrote: Wild suggestion appears: what if most of any inty's cargohold is to be replaced with ammo bay like the one on Hoarder (you can store ammo, cap boosters, scripts and n...
- by Garviel Tarrant - at 2013.10.11 09:13:00
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603. queations about the vengeance - in Ships and Modules [original thread]
I wouldn't plate a vengeance i think.. Its kinda tight on fittings. I always prefered to go fast in it, its already pretty much the manliest AF when it comes to tank anyhow.
- by Garviel Tarrant - at 2013.10.11 09:08:00
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604. How to counter a republic fleet firetail in a frigate - in Warfare & Tactics [original thread]
Taoist Dragon wrote: Garviel Tarrant wrote: Seraph Castillon wrote: Garviel Tarrant wrote: The only t1 frig i know can reliably kill a non linky firetail is the rail Incursus. Personally i've found firetails to have a very high link-a...
- by Garviel Tarrant - at 2013.10.10 16:04:00
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605. How to counter a republic fleet firetail in a frigate - in Warfare & Tactics [original thread]
Seraph Castillon wrote: Garviel Tarrant wrote: The only t1 frig i know can reliably kill a non linky firetail is the rail Incursus. Personally i've found firetails to have a very high link-alt rate recently so that would ruin that. Basica...
- by Garviel Tarrant - at 2013.10.09 23:11:00
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606. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
StahlWaffe wrote: [Crow, Rubicon] Damage Control II Small Ancillary Armor Repairer, Nanite Repair Paste Ballistic Control System II J5b Phased Prototype Warp Scrambler I 1MN Afterburner II Fleeting Propulsion Inhibitor I Fleeting Propulsion In...
- by Garviel Tarrant - at 2013.10.09 23:09:00
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607. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Lock times should have a hard cap A cruiser sized hull and above should never be able to lock a frigate in less then a second, no matter how much **** you put on there. WTB more diminishing returns.
- by Garviel Tarrant - at 2013.10.09 19:08:00
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608. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Alright you win ! Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post he...
- by Garviel Tarrant - at 2013.10.09 19:06:00
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609. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Also i shouldn't require the ewar drone skill at a high level for frigates! Even though for some bizare reason its highly useful bonus works on all drones...
- by Garviel Tarrant - at 2013.10.09 11:55:00
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610. How to counter a republic fleet firetail in a frigate - in Warfare & Tactics [original thread]
The only t1 frig i know can reliably kill a non linky firetail is the rail Incursus. Personally i've found firetails to have a very high link-alt rate recently so that would ruin that. Basically the comet and the incursus. Because they are the...
- by Garviel Tarrant - at 2013.10.09 11:53:00
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611. Hookbill with rockets? - in Ships and Modules [original thread]
for some strange reason the hookbill is the only faction frigate that has a harder time fitting than the t1 variants. It think its some silly balance thing to try and avoid nerfing lml's like they should.
- by Garviel Tarrant - at 2013.10.09 11:49:00
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612. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Hungry Eyes wrote: cruiser looks fun. renders my Ishtar obsolete. An Ishtar's heavies track and move like mediums, your Ishtar isn't fighting for its role, but if you have one, your Proteus is. They really really do...
- by Garviel Tarrant - at 2013.10.09 10:44:00
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613. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Gekkoh wrote: Love the changes on the smaller ships. Don't like them on the high end. There is no reason why a freighter needs to take any longer than it does now to warp short distances, other than for formula purity. Battleships are also no...
- by Garviel Tarrant - at 2013.10.09 08:23:00
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614. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Sleepy Buddha wrote: Garviel Tarrant wrote: I don't mind the ewar bonuses these ships have I disagree however with the massive control bonuses they are getting, neuts, points and webs at really long ranges. It basically lets you do no risk ...
- by Garviel Tarrant - at 2013.10.09 08:19:00
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615. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: In a recent post I suggested these changes would turn Interceptors into 0.0 shuttles. I was not arguing against Immunity to warp disruption bubbles (not significant in combat/engagement). I WAS suggesting the Slasher, Condor,...
- by Garviel Tarrant - at 2013.10.09 08:16:00
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616. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Vladimir Norkoff wrote: Garviel Tarrant wrote: Just.. In general.. Metrics are not good for anything but slight reference. What should they use instead? Gut instinct? Personal preferences? Come on man. Metrics are useful. Stop knee-jerking ...
- by Garviel Tarrant - at 2013.10.08 19:26:00
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617. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I can change Stabber to Cerberus and it's still true, and training time is similar. I'm not saying this is a perfect way of identifying power, just saying that screaming recons are OP isn't either and I'm not sure how we're goi...
- by Garviel Tarrant - at 2013.10.08 17:49:00
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618. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Ok after looking at the warp changes i'm feeling a lot more positive about these ships. I do however think they require to be better rebalanced within their class, i think they should all be about as powerful as the taranis/claw. Crusader: Bad fo...
- by Garviel Tarrant - at 2013.10.08 17:29:00
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619. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven. Quote: that sounds like a shrug off and a dismissal of...
- by Garviel Tarrant - at 2013.10.08 16:37:00
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620. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Angelina Duvolle wrote: Tikitina wrote: Complaining about the fact that the ship designed to carry the most cargo in the game is painfully slow is kind of silly in my opinion. I am not crying they are painfully slow. I am crying that...
- by Garviel Tarrant - at 2013.10.08 16:35:00
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